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Building and Managing Software Successfully for 25 years. Gaming for 35.

 

Root Causes of Crunch Mode   Comments

In the conversation at slashdot about Why Crunch Mode Doesn’t Work, there is discussion of the root causes of Crunch Mode: management incompetence; estimating incompetence; the nature of games; feeping creaturitis (OK, they really said “feature creep”); the marketplace (and attendant hard deadlines); previous success using crunch mode; late product specs; inadequate or missing product specs; failure to update schedules; difficulty of estimation; a combination of hard deadline and hard feature set; lack of management training; developer desire to be ‘leet’; and inexperienced staff.

I’ve experienced most of these, and while I agree that all of these problems can contribute to the inappropriate or extended use of extra hours, I disagree that any of these are the root cause of most crunches.

I think the ultimate top-down driver of long-term crunch is a combination of testosterone and fear.
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