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	<title>The Game Manager Comments</title>
	<link>http://www.thegamemanager.com</link>
	<description>Building and Managing Software Successfully for 25 years.  Gaming for 35.</description>
	<pubDate>Thu, 11 Mar 2010 10:20:53 +0000</pubDate>
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 		<title>Comment on Root Causes of Crunch Mode by: Curious Cat Management Improvement Blog &#187; Blog Archive &#187; Managing Fear</title>
		<link>http://www.thegamemanager.com/archives/2005/06/28/26#comment-2313</link>
		<pubDate>Thu, 20 Jul 2006 17:30:29 +0000</pubDate>
		<guid>http://www.thegamemanager.com/archives/2005/06/28/26#comment-2313</guid>
					<description>[...] The post, Root Causes of Crunch Mode from the Game Manager blog makes the good point that Fear and anxiety are known to reduce comprehension and learning ability. W. Edwards Deming made &amp;#8220;drive out fear&amp;#8221; one of his 14 management changes America needed to make in order to compete with Japan. Fear is a valuable physiological reaction in some situations, but fear make(s) it difficult to think, and thinking is generally superior to fighting in most corporate settings. [...]</description>
		<content:encoded><![CDATA[	<p>[&#8230;] The post, Root Causes of Crunch Mode from the Game Manager blog makes the good point that Fear and anxiety are known to reduce comprehension and learning ability. W. Edwards Deming made &#8220;drive out fear&#8221; one of his 14 management changes America needed to make in order to compete with Japan. Fear is a valuable physiological reaction in some situations, but fear make(s) it difficult to think, and thinking is generally superior to fighting in most corporate settings. [&#8230;]
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 		<title>Comment on Root Causes of Crunch Mode by: Curious Cat Management Improvement</title>
		<link>http://www.thegamemanager.com/archives/2005/06/28/26#comment-2311</link>
		<pubDate>Tue, 12 Jul 2005 22:38:32 +0000</pubDate>
		<guid>http://www.thegamemanager.com/archives/2005/06/28/26#comment-2311</guid>
					<description>&lt;strong&gt;Managing Fear&lt;/strong&gt;

A good article on this topic is, Driving Out Fear by Gerald Suarez (who I work with for several years). There are also 3 videos on this topic by Dr. Suarez, available from Management Wisdom, the producers of the Deming Library tapes.</description>
		<content:encoded><![CDATA[	<p><strong>Managing Fear</strong></p>
	<p>A good article on this topic is, Driving Out Fear by Gerald Suarez (who I work with for several years). There are also 3 videos on this topic by Dr. Suarez, available from Management Wisdom, the producers of the Deming Library tapes.
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 		<title>Comment on Root Causes of Crunch Mode by: LifeBox</title>
		<link>http://www.thegamemanager.com/archives/2005/06/28/26#comment-2310</link>
		<pubDate>Sat, 02 Jul 2005 08:18:29 +0000</pubDate>
		<guid>http://www.thegamemanager.com/archives/2005/06/28/26#comment-2310</guid>
					<description>&lt;strong&gt;links for 2005-07-02&lt;/strong&gt;

 The Game Manager » Blog Archive » Root Causes of Crunch Mode (tags: crunch mode fear testosterone) Games using google maps API? (tags: google maps hackery games) GamesOnGoogleMaps - Trust Metrics Evaluation Project (tags: google maps games) Torque S...</description>
		<content:encoded><![CDATA[	<p><strong>links for 2005-07-02</strong></p>
	<p> The Game Manager » Blog Archive » Root Causes of Crunch Mode (tags: crunch mode fear testosterone) Games using google maps API? (tags: google maps hackery games) GamesOnGoogleMaps - Trust Metrics Evaluation Project (tags: google maps games) Torque S&#8230;
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 		<title>Comment on Can People Really Program 80 Hours a Week? by: The Game Manager  &#187; Blog Archive   &#187; IGDA Article</title>
		<link>http://www.thegamemanager.com/archives/2004/11/26/13#comment-2309</link>
		<pubDate>Wed, 29 Jun 2005 03:49:18 +0000</pubDate>
		<guid>http://www.thegamemanager.com/archives/2004/11/26/13#comment-2309</guid>
					<description>[...] overing this or similar topics include: 	 	It&amp;#8217;s Not Just Abusive. It&amp;#8217;s Stupid 	Can People Really Program 80 Hours a Week? 	Staying awake 	National Institutes of Health: Su [...]</description>
		<content:encoded><![CDATA[	<p>[&#8230;] overing this or similar topics include: 	 	It&#8217;s Not Just Abusive. It&#8217;s Stupid 	Can People Really Program 80 Hours a Week? 	Staying awake 	National Institutes of Health: Su [&#8230;]
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 		<title>Comment on It&#8217;s Not Just Abusive. It&#8217;s Stupid by: The Game Manager &#187; IGDA Article</title>
		<link>http://www.thegamemanager.com/archives/2004/11/11/6#comment-2308</link>
		<pubDate>Fri, 08 Apr 2005 05:40:03 +0000</pubDate>
		<guid>http://www.thegamemanager.com/archives/2004/11/11/6#comment-2308</guid>
					<description>[...] rectly (more errors get made). 	Previous Posts covering this or similar topics include: 	 	It&amp;#8217;s Not Just Abusive. It&amp;#8217;s Stupid 	Can People Really Program 80 Hours a Week? 	S [...]</description>
		<content:encoded><![CDATA[	<p>[&#8230;] rectly (more errors get made). 	Previous Posts covering this or similar topics include: 	 	It&#8217;s Not Just Abusive. It&#8217;s Stupid 	Can People Really Program 80 Hours a Week? 	S [&#8230;]
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 		<title>Comment on Can People Really Program 80 Hours a Week? by: The Game Manager &#187; Staying awake&#8230;</title>
		<link>http://www.thegamemanager.com/archives/2004/11/26/13#comment-2307</link>
		<pubDate>Fri, 08 Apr 2005 05:38:16 +0000</pubDate>
		<guid>http://www.thegamemanager.com/archives/2004/11/26/13#comment-2307</guid>
					<description>[...] 31	  	 Staying awake&amp;#8230; 	Filed under: Uncategorized &amp;#8212; tgm @ 10:46 pm  	 	 			Re: Can People Really Program 80 Hours a Week and It&amp;#8217;s Not Just Abusive, It&amp;#8217;s Stupid [...]</description>
		<content:encoded><![CDATA[	<p>[&#8230;] 31	  	 Staying awake&#8230; 	Filed under: Uncategorized &#8212; tgm @ 10:46 pm  	 	 			Re: Can People Really Program 80 Hours a Week and It&#8217;s Not Just Abusive, It&#8217;s Stupid [&#8230;]
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 		<title>Comment on It&#8217;s Not Just Abusive. It&#8217;s Stupid by: The Game Manager &#187; Staying awake&#8230;</title>
		<link>http://www.thegamemanager.com/archives/2004/11/11/6#comment-2306</link>
		<pubDate>Fri, 08 Apr 2005 05:37:46 +0000</pubDate>
		<guid>http://www.thegamemanager.com/archives/2004/11/11/6#comment-2306</guid>
					<description>[...] tegorized &amp;#8212; tgm @ 10:46 pm  	 	 			Re: Can People Really Program 80 Hours a Week and It&amp;#8217;s Not Just Abusive, It&amp;#8217;s Stupid!: 	According to The Promise of Sleep, pages 23 [...]</description>
		<content:encoded><![CDATA[	<p>[&#8230;] tegorized &#8212; tgm @ 10:46 pm  	 	 			Re: Can People Really Program 80 Hours a Week and It&#8217;s Not Just Abusive, It&#8217;s Stupid!: 	According to The Promise of Sleep, pages 23 [&#8230;]
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 		<title>Comment on Overwork Reduces Output by: The Game Manager &#187; Can People Really Program 80 Hours a Week?</title>
		<link>http://www.thegamemanager.com/archives/2004/11/18/12#comment-2305</link>
		<pubDate>Fri, 08 Apr 2005 05:37:19 +0000</pubDate>
		<guid>http://www.thegamemanager.com/archives/2004/11/18/12#comment-2305</guid>
					<description>[...] put is hard).  But there are industrial studies which show overall output increases if you reduce a workday from 9 hours to 8.  Read that again to make sure you got it: an 11% reducti [...]</description>
		<content:encoded><![CDATA[	<p>[&#8230;] put is hard).  But there are industrial studies which show overall output increases if you reduce a workday from 9 hours to 8.  Read that again to make sure you got it: an 11% reducti [&#8230;]
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