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	<title>The Game Manager</title>
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	<description>Building and Managing Software Successfully for 25 years.  Gaming for 35.</description>
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		<title>Behind Closed Doors</title>
		<description>	I read Behind Closed Doors: Secrets of Great Management, and I have to say it&#8217;s a great book.
	Written by Johanna Rothman and Esther Derby, Behind Closed Doors is written as the story of Sam, a new manager at a technology firm.  The book takes us &#8220;behind closed doors&#8221; to ...</description>
		<link>http://www.thegamemanager.com/archives/2006/02/21/43</link>
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		<title>Management 101: The Care and Feeding of Developers</title>
		<description> </description>
		<link>http://www.thegamemanager.com/archives/2005/11/04/40</link>
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		<title>Doing the Laundry Agile Style</title>
		<description> </description>
		<link>http://www.thegamemanager.com/archives/2005/09/27/38</link>
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		<title>Augustine&#8217;s Laws: Law Number V</title>
		<description> </description>
		<link>http://www.thegamemanager.com/archives/2005/09/27/37</link>
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		<title>Augustine&#8217;s Laws</title>
		<description> </description>
		<link>http://www.thegamemanager.com/archives/2005/09/27/36</link>
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		<title>Joel on Software - Hitting the High Notes</title>
		<description> </description>
		<link>http://www.thegamemanager.com/archives/2005/07/25/32</link>
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		<title>Limits of Estimating</title>
		<description> </description>
		<link>http://www.thegamemanager.com/archives/2005/07/07/31</link>
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		<title>Root Causes of Crunch Mode</title>
		<description> </description>
		<link>http://www.thegamemanager.com/archives/2005/06/28/26</link>
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	<item>
		<title>Lecture Notes: UAT Tech Forums</title>
		<description> </description>
		<link>http://www.thegamemanager.com/archives/2005/06/25/30</link>
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	<item>
		<title>Women In Gaming: an anecdote</title>
		<description> </description>
		<link>http://www.thegamemanager.com/archives/2005/06/18/27</link>
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		<title>Why Crunch Mode Doesn&#8217;t Work got /.&#8217;d!</title>
		<description> </description>
		<link>http://www.thegamemanager.com/archives/2005/06/14/25</link>
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		<title>Flow, or the famed 15 minutes</title>
		<description> </description>
		<link>http://www.thegamemanager.com/archives/2005/06/09/24</link>
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	<item>
		<title>Welcome!</title>
		<description> </description>
		<link>http://www.thegamemanager.com/archives/2005/06/01/23</link>
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	<item>
		<title>Mixed Messages</title>
		<description> </description>
		<link>http://www.thegamemanager.com/archives/2005/04/15/22</link>
	</item>
	<item>
		<title>Lecture Notes: Seattle IGDA (Sputnik)</title>
		<description> </description>
		<link>http://www.thegamemanager.com/archives/2005/03/24/29</link>
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		<title>Lecture Notes: DigiPen</title>
		<description> </description>
		<link>http://www.thegamemanager.com/archives/2005/03/24/28</link>
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	<item>
		<title>IGDA Article</title>
		<description> </description>
		<link>http://www.thegamemanager.com/archives/2005/02/09/8</link>
	</item>
	<item>
		<title>Blog?  Life?  Blog?  Life?</title>
		<description> </description>
		<link>http://www.thegamemanager.com/archives/2005/02/02/16</link>
	</item>
	<item>
		<title>National Institutes of Health: Sustained Reduced Sleep Can Have Serious Consequences</title>
		<description> </description>
		<link>http://www.thegamemanager.com/archives/2005/01/31/15</link>
	</item>
	<item>
		<title>From a Computer Game Magazine</title>
		<description> </description>
		<link>http://www.thegamemanager.com/archives/2005/01/26/18</link>
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